Rhs User Manual Arma 3 Planes

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Arma 3 Rhs Usaf

  • Vurtual's Vehicle Base1
  • Nerve Agent1
  • Tanoan Insurgency1
  • Lrps1
  • Caf1
  • Animation Speed1
  • Imi Negev1
  • Server Help1
  • Livonian Park Rangers1
  • Way Points1
  • Tutorial19
  • Rhodesia2
  • Get5
  • Ctp1
  • Dingo1
  • Content5
  • Etg2
  • Su-391
  • Acre-Mod1
  • Error Message2
  • Alien Weapon1
  • Athena1
  • Warzone Sector Control Sc Kanelbolle1
  • The Unsung Vietnam War Mod2
  • Performance15
  • Enoch3
  • Stop Aircraft1
  • Lock13
  • Apkws2
  • Iran17
  • Groom Lake1
  • Vietnam War31
  • Iar1
  • Mh47E1
  • Capacity2
  • Osama1
  • Kat - Notebook1
  • Asc2
  • Rpg Strategy1
  • Supression1
  • Fortnite Materials1
  • Tropentarn4
  • Mi-83
  • Nh905
  • Russian Gorka Pack (Cup)1
  • French Faction1
  • Reinforcement6
  • Finnish4
  • Editor Dude1
  • Poe Currency1
  • Leanding1
  • Digi1
  • Czech Army. Infantry1
  • Ingame Map1
  • Bank3
  • Man Hx581
  • Biker1
  • T-1001
  • Civilian Casualites1
  • Zipline2
  • I3
  • Surprise Attack2
  • Sniperhunt1
  • Bones2
  • On Detection1
  • Operation Tonnerre1
  • C-175
  • Sr-251
  • 3Rd Ranger Battalion2
  • Jollysam1
  • Cod1
  • Cerber Voice Rus1
  • Nopop1
  • Walking Vehicle1
  • Shooter1
  • M16A44
  • Usaf Mod Fighters Pack1
  • Ea-18G Growler1
  • Lamps Off1
  • Xcom1
  • Btr901
  • Spitfire2
  • Ai Spawning1
  • Liberate2
  • Prisoners1
  • Loadout System1
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  • Vacant2
  • Randomselect1
  • Azureus2
  • Nogova8
  • Distribution1
  • Green Sea Battalion3
  • Pistol40
  • Disruptor1
  • Mmba1
  • Gurkhas Borneo1
  • 441
  • Alive Mod2
  • Disappear1
  • Ben released version 0.4 of the Archipelago on the BI forums. Archipelago intends to be exactly what it says on the tin, a series of pacific style islands of varying shapes and sizes, with smaller breakoff land masses scattered around and in between.
  • Dec 21, 2017  Read the ARMA 3 Getting Started Guide in the Wiki. Need help with RHS russian planes. Submitted 1 year ago. Checked the DCS Su-25 manual for this: Turn on the laser range-finder/target designator by pressing the RShift-O key; the green lamp will light.

Jun 26, 2017  Subscribe here: All the links Support me get rewards Patreon! Twitch: Twitter: http.

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# Changelog Legend

  • Added

  • Removed

@ Fixed

^ Improved

ADDED IN 0.5.0

  • A-29 Super Tucano - big thanks to Jester

IMPROVED IN 0.5.0

^ Added Chicom chestrig variant compatible with AFRF models

^ Tweaked M1 Garand spent clip deletion - http://feedback.rhsmods.org/view.php?id=5244

^ Tweaked M88 Chicom variant (& fixed shadows)

^ Added simple buoyancy LOD to L1A1

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^ Added workaround for AI not being able to eject from planes with ejecting seats

^ Fixed parallax of sensor detected targets in HUD + reduced amount of damage necessary to trigger warning indicator in EICAS page

^ Removed patch from M43 cap

^ Added deployment gesture to MG-42

^ Reduced A29 aileron & elevator sensitivity - http://feedback.rhsmods.org/view.php?id=5318

^ Added blurring of rear iron sights while looking down the sight on M1 Garand - http://feedback.rhsmods.org/view.php?id=4962

^ Tweaked duration of M1 Garand spent clip time to live + tweak to sound spawning

FIXED IN 0.5.0

@ Some normal maps on L1A1 were inverted

@ Fixed bad inheritance on new Chicom variant

ADDED IN 0.4.9

  • [UH-1H]Added Tan, Olive and White textureSets

  • Added new inventory icons for GREF uniforms

  • Added CDF 2S1

  • M1941 Jeep Cap

  • M43 Field Caps

  • M40 Stahlhelms

  • M42 Stahlhelms and covered variants

  • S-Mine 35

  • S-Mine 44

  • Glasmine 43

  • A200 mine

  • Stockmine 43

  • Tellermine 43

  • M2A3 bounding mine

  • M3 mine

  • Mk.II mine

  • M7A2 mine

  • 2.5lb Tetrytol charge

  • Model 1939 hand grenades

  • Nb.Hgr.39 smoke grenades

  • Model 1924 hand grenades

  • Model 1943 hand grenades

  • Throwable Sprengbuechse (3kg)

  • Mk.I illumination grenade

  • Mk.II hand grenade

  • Mk.IIIA1 concussion grenade

  • Early AN/M8 smoke grenade

  • M15 White Phosphorous grenade

  • Throwable 1lb TNT charge

  • Added new RKG-3EM grenade script

  • Flecktarn version of Gorka 1 uniform

  • BTR-60 in TLA livery

  • Texture sets for TLA BTR-60PB

  • Added L1A1 rifle (heavy WIP)

  • Added IZh-18 reload animation (WIP, missing prone stance)

  • Added reload animation for M3A1 Grease Gun (WIP, prone variant missing)

IMPROVED IN 0.4.9

^ [UH-1H]Increased maxFordingDepth

^Configured Mosin SBR and covered SDN-6 suppressor with Joint Muzzles

^ Added ECM to Mi-24G & added laser warning receiver to it

^ MG42 shell ejection particle effects

^ M93 uniform TI texture

^ Added new icons for WW2 helmets & caps

^ RHS Vehicle icons in Virtual Garage should be visible on Steam branch release ^ Added separate name for development branch version

^ Added Eden attribute to hide CHDKZ flag on T-72 http://feedback.rhsmods.org/view.php?id=4854

^ Readded proxies to characters shadow LOD

^ Some more improvements to characters fire geometry

^ Added RHSGREF loadorder

^ Improved addons loadorder

^ IZh-18 is now using shotgun sounds

^ Added deleteIfEmpty = 0 to IZh-18 magazines

^ Gave VHS-2 and its OEM magazines true-to-life compatibility with G36, using common `magazineWells[]' framework. (class CBA_556x45_G36)

^ Tweaked BRDM-2 buoyancy & increased turning rate in water - http://feedback.rhsmods.org/view.php?id=4963

^ Tweaked again BRDM-2 turn ratio

^ Added facewear proxy in pilot LOD of GREF uniforms

^ Update Textures and set default texture for BTR-60

^ Added CBA magwells to GREF weapons

^ Improved flecktarn texture for PASGT-type helmet cover

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^ Added L1A1 reload animations

^ Added wooden furniture to L1A1

^ Finger is out of trigger when reloading

^ Added resolution LODs to M1 Garand

^ Camo retexture selection for M1951 cap

^ Added M1 Garand reload animations

^ Added silenced sound to L1A1

^ Added magazine proxies for M79

^ Added new reload animation for M79 (WIP)

^ Added some polygons to hide backfaces seen through the opening in the rear of Multicam SDN6 suppressor

^ Added CDF, UN & CHDKZ skins for ZiL-131 (kudos to Tema!)

^ Anim exporter test on M79 (without rotation)

^ Improved M1 Garand reload animation

^ tweaked M79 reload anim

^ Tweaked L1A1 reload animation with model.cfg exporter

^ Tweaked M1 Garand & M79 reload animations

^ Another iteration on L1A1 reload animations

^ Added short ammo description to IZh-18 12GA mags

^ Added resolution LODs to L1A1

^ Added some placeholder M3A1 reload sounds

^ Tweaked M3A1 hand animation

^ Tweaked M3A1 reload animations

^ Merged M3A1 & M3A1 specops to single folder

^ Added inventory icon for specops variant of M3A1

^ Added resolution LODs to MP44

^ Added new hand animation to MP44

^ Added new reload sounds for M3A1

^ Added test MP-44 reload animations

^ Improved MP44 reload animations

^ Added placeholder reload sound to MP44

^ Added reload sounds for L1A1 & M79

^ Improved L1A1 & M79 reload animations

^ Added spent clip ejection from M1 Garand

^ Added M1 Garand reload sound

^ Added sound sets to GREF UGLs

^ Adjusted M1 garand magazine reload switch phase

^ Incorporating improved CDF and ChDKZ Mi-8 textures

^ Tweaked decals RVMAT on GREF vehicles

^ Tweaked Canoe anims & config

^ Configured appropriate GREF aircraft with Dynamic Loadouts/Pylon-based countermeasures

^ Moved origin point of flare/chaff dispensed from L159, to a more realistic location

^ Tweaked available stores for some L39/L159 Pylons

^ Optimized canoe paddle script

^ Added TI texture for BRDM-2 new wheels

^ CDF paratrooper uniform TI map

^ Helmet TI textures

^ Tweaked Superhind TI textures

FIXED IN 0.4.9

@ [UH-1H]Fixed RPM indicator position

@ Fixed missing Panzerfaust in Zeus crate menu

@ Fixed CHDKZ sniper was using wrong scope

@ Added missing Cesna entry in units[] cfgPatches array - plane was missing in Zeus

@ Fixed driver sounds of armed BRDM-2UM

@ HIDF UH-1H door guns now have correct ammo

@ Nationalist Militia Ural ZU-23 gunner was using non-existent infantry class

@ Fixed grenades were available for M70B1 when only GREF was loaded. Removed them since muzzle grenade feature is not present

@ Adjusted UH-1H wreck placement

@ Fixed Mi-24G eden attribute for setting custom side number

@ corrected a few vehicles using wrong number decal types

@ Selection for tube extension on RPG-75 used model was wrong

@ Fixed AN-2 set side number Eden attribute

@ Fixed missing heads shadows in View Pilot LOD

@ Added penetration materials, armor & explosion shielding parameter to all RHS explosives - http://feedback.rhsmods.org/view.php?id=4876http://feedback.rhsmods.org/view.php?id=4878

@ Fixed characters hands being screwd in last res LOD - added shadowlod param

@ Fixed missing default magazine property for some of the satchels - http://feedback.rhsmods.org/view.php?id=4904

@ Fixed some minor issues with new character firegeometry

@ Kar98 handAnim had gone AWOL

@ Fixed BRDM-2UM (Armed) searchlight glitch in 1st LOD

@ BRDM-2UM TPKU-2B is hidden in armed variant in interior LOD - http://feedback.rhsmods.org/view.php?id=5001

@ Fixed ZiL-131 crew - http://feedback.rhsmods.org/view.php?id=5049

@ L1A1 was missing case ejection

@ Fixed icon overlay on L1A1

@ Fixed CDF MiG29 textures in multiplayer - http://feedback.rhsmods.org/view.php?id=5090

@ Fixed missing CDF ZiL-131 texture - http://feedback.rhsmods.org/view.php?id=5103

@ Some Mi-24G variants available to Zeus, were equipped with the wrong type of ATGM

@ Camo fuel pod magazine for L39/L159 had an incorrect model path

ADDED IN 0.4.8

  • HIDF O-3A Trainer/Observation Aircraft

IMPROVED IN 0.4.8

^ Reduced MP-44 rate of fire to ~580 rounds per minute from 800

^ Reduced inventory mass of chest rigs and webbing (made roughly equivalent to 6Sh92 and Vydra rigs in AFRF)

^ Tweaked BRDM-2 PhysX config with some new parameters (engineMOI)

^ Lowered M1 Garand position

^ Applied a reload sound to M79 GL

^ Added a 'deployedPivot' memory point to IZh-18 and Sa-61

^ Texture tweaks to TLA uniform

^ Added availableForSupportTypes parameter to UH-1H

ADDED IN 0.4.7

  • Inventory Icon for Type 94

  • Inventory Icon for RPG75 ammo

IMPROVED IN 0.4.7

^ Tweaked strings for used GREF launchers

^ Tweaked 3rd person cam for UH-1H

^ Removed _generalMacros from RHS configs

^ Improved UH-1H AI usage of rockets against infantry

^ Fixed Type94 inventory icons not appearing

^ CHDKZ T-72 obr 1984 is now using new texture

^ Added text fire mode indicator to L-159

FIXED IN 0.4.7

@ Fixed BRDM-2 cargo seats view

@ Several weapons lacked appropriate 'deployedPivot' memory points

@ Removed incomingMissileDetectionSystem from BRDM-2

@ Fixed .rtm related .rpt errors

@ Fixed duplicated turrets .rpt error for UH-1

@ Fixed strange convex component .rpt error for UH-1

@ Small tweaks on Type 94 textures and material

@ Fixed An-2 copilot was using wrong LOD

ADDED IN 0.4.6

  • JointRail Framework for GREF

  • RX01 in Camo for M3A1 SpecOps

  • Vz58 variants to Virtual Ammobox

  • M1 Garand (WIP)

  • MG-42

  • MP-44

  • Initial port of M1951 cap and M1 helmet liner from WW

  • RPG-75 Disposable Rocket Launcher

  • HIDF humvee textures

  • Vz58 RIS

  • Added assault boat and RHIB to HIDF

  • Added missing instruction stickers to RPG75 co texture

  • Added M79 (Arma 2 port)

  • Initial UH-1H injection for HIDF

  • UH1H Side door usar actions

  • Added tan texture to textureSources

  • UH-1

  • M3A1 Spec Ops Version

  • Type 94 Pistol

  • VHS-2 rifle family by Tim XM (https://www.artstation.com/xmst)

  • Added Canoe

  • Added West Wall Panzerfaust 60 (WIP)

IMPROVED IN 0.4.6

^ 7.62mm Zastavas now use AKM sounds instead of AK-74

^ Improved BRDM-2 Suspension anims

^ Switched HIDF crewman's primary weapon to M3A1

^ HIDF HMMWVs now have randomized brush-guards

^ Improved GI-2 AI firemodes

^ Subdued cream/yellow tone on BRDM-2 3-tone

^ Tweaked BRDM-2 PhysX

^ VZ58 acc diffuse and smdi tweaks

^ Tweaked firemodes of few weapons

^ Specter-skwo gear

^ Tweaked BRDM-2 Fire Geometry & Hitpoints (WIP)

^ Added Rifleman with RPG-75 to CDF forces

^ Added optics destruction to BRDM-2

^ Tweaked BRDM-2 SMDI map

^ Added new BRDM-2 wheels made by PSZ team

^ Improved BRDM2 wheel ShadowVolume lod

^ Tweaked BRDM-2 suspension movement

^ Improved glass material and texture

^ Improved M3A1 magazine textures

^ Vz.58 recoil profile tweak

^ Removed rotors from Geometry PhysX Lod of Superhind & UH1H

^ Tweaked land contact points of UH-1H & Superhind

^ Reconfigured weapon loadouts for many units. (NOTE: Zastava M70, M21, M92, M76 rifles will only be available in RHS:SAF in future, but are still available in this version)

^ Added physX suspension and wheels to SuperHind

^ Improved taxing behavior of fixed wing vehicles

FIXED IN 0.4.6

@ M76 had no soundSet for suppressors

@ Fixed Mi-24 AI not using ATGMs

@ MTZ rail attachment wasn't functioning correctly on M21S

@ Various fixes to updating base classes rpt errors

@ Fixed wrong sounds of few weapon in AI fire modes

@ Fixed GREF radio protocol RPT errors

@ BRDM-2 was missing damage textures

@ Zeus controled units were not able to use BRDM-2 hatch actions

@ Fixed BRDM-2 ATGM folding anim

@ Fixed SSh-68 LODs

@ Fixed inheritance issue

@ UH1H Fixed various animation issues

@ Changed passenger capacity on unarmed variant

@ BRDM-2 driver can use compass once again

@ Fixed AO issue on M3A1

@ Fixed missing lod contact point in Alice backpack

@ Corrected Vz.58 fire selector anim

@ Fixed wrong ammo/mag DNAME for M21

@ UH-1H Gunner proxies in FireGeo now have proper named selections

@ Fixed AN-2 crew death animations

@ Fixed UH1H tag situation

@ Tweked UH1H damaged class material

@ Fixed Alpha on HIDF HMMWV Snorkels

@ Error popups when opening inventory UI, with M92 equipped

REMOVED IN 0.4.6

  • Removed Zastava rifles from GREF Arsenal crate

ADDED IN 0.4.5

  • Initial HIDF M113 texture entries

  • M113 unarmed light green texture

  • Added 6B5 variant with 6Sh46 mag pouch

IMPROVED IN 0.4.5

^ Increased ALICE webbing capacity

^ Added hasMagazine animation to vz.61

^ More editor objects for placing GREF weapons and magazines in Eden or Zeus

^ Added CDF planes to Zeus CAS module

^ HIDF M113 textures

^ Enabled manual guidance of ZT-6 Mokopa, so AI can use them without Superhind's laser

^ Added SPO-15 to Mi-24G

^ Increased Mi-24G PiP texture from 256x256 to 512x512

^ Minor increase to Alice carrying capacity to better represent it's model

^ Adjusted weight and load values of 6B5s to better reflect the different variants

FIXED IN 0.4.5

@ Fixed L159 death anims

@ Unwanted stock folding behaviour on vz. 58P

@ Fixed BRDM decals attributes

@ Bottom LOD of 6B5 vest models had no texture assigned

@ Fixed M1 helmets protection levels

@ Fixed artifacts with AO enabled in Mi-24G cockpit

@ Fixed some z fighting in Mi-24G cockpit

@ Fixed Mi-24G pilot stick movement

@ Fixed addon dependency of GREF troops

@ Fixed TT-33 safe mode eye memory points

@ Fixed mod logos

REMOVED IN 0.4.5

ADDED IN 0.4.4

  • Italian strings by AtixNeon

  • Added pistol version of Vz61, now using same system as PP2000 for stock folding

  • Added proper icon for Izh-18

  • OG-107 uniforms

IMPROVED IN 0.4.4

^ Added physx suspension to An-2

^ Adjusted memory points for Vz61 brass ejection, should fly more up now

^ HIDF texture improvements

^ Replaced HIDF sage assault pack with ranger green one to better match newer textures

FIXED IN 0.4.4

@ Fixed missing L159 pylons in pilot view

@ Sa vz. 58 reload animations were out of sync

@ Fixed An-2 left elevator anims

@ Fixed An-2 panels & sensors

@ Fixed HIDF HMMWVs displaying incorrect eden editor preview images

REMOVED IN 0.4.4

ADDED IN 0.4.3.1

  • Added engine startup delay to L159 & L39

  • Camouflaged ALICE packs

IMPROVED IN 0.4.3.1

^ Adjusted shadow LOD on ALICE webbing mag pouch

^ Darkened ALICE webbing pouches - more similar to ALICE pack

^ Zasatava animation/gestures conformed to updated AK Reload sequences

^ Cleaned up ALICE pack named properties, selections and UV sets

^ Capitalised displayname (ALICE is an acronym)

^ Reanimated Mosin rechamber character sequences

^ Standing Mosin reload character sequence reanimated, model.cfg retimed accordingly.

^ Corrected M21 reload gesture on par with SAF

^ Applied new (old) AK mag change sound to Zastava rifles that use RHS_GestureReloadAK2

^ Weight of TT-33 and its magazines

^ Removed BIS ejection system userAction and EventHandlers

FIXED IN 0.4.3.1

@ M70 rifle grenade sight missing muzzle

@ Fixed PointerSlot on Sa61 (now it should not inherit from SMG)

@ TT-33 was missing from virtualAmmoBox.sqf

@ Shadow on Vz58V, was inverted

@ Attempt to fix normals on all Vz58 models

@ L-39 and L-159 missing eject action.

REMOVED IN 0.4.3.1

ADDED IN 0.4.3

  • Horizon Islands Defence Force faction

  • Dynamic loadouts for combat aircraft (Arma 3 v1.70)

  • MiG-29S (Three CDF camo schemes, and one Takistani)

  • ZT3 Ingwe missile system for Superhind

  • ZT6 Mokopa missile system for Superhind

  • Flag proxies for GREF aircraft

  • CDF and ChDKZ Ural trucks with shelter body, used for Repair truck

  • M93 uniforms in DPM, DPM/Olive, Altis (Greek) Lizard, Altis Lizard/Olive, 3-Colour Desert, Olive Drab

  • PASGT helmets in Altis Lizard, 3-Colour Desert, Olive Drab

  • ALICE webbing

  • ALICE pack

  • Sa vz.58V and Sa vz.58P (additional variants with optics rails and black polymer furniture)

  • Zendl compensator

  • Mosin SBR

  • SDN6 suppressor

  • Tokarev TT-33 pistol

  • IZh-18 shotgun

IMPROVED IN 0.4.3

^ Updated BTR hiddenSelections to accommodate retexturable wheel cover proxy

^ Tweaked L-39 HUD

^ Proper ASP-17 sight reticle for Mi-24G pilot

^ Standardised AN-2's Virtual Garage UI Picture (white silhouette)

^ Advanced hitpoints for AN-2

^ Adjusted colours of Woodland PASGT helmet and M93 uniform

^ More AK-74 variety for the CDF and ChDKZ factions

^ Aspect ratio of inventory/Arsenal icon images for pistols, were made consistent

^ Better synchronisation of M70 magazine change animations

^ _ti maps for Mosin Nagants

^ Added parachute to RKG grenade

FIXED IN 0.4.3

@ Low armorStructural value was making body armour ineffective on RHS units

@ Weapon holder classes generated by config Macro, were faulty

@ Wrong cfgAddons preload array

@ Reload of BRDM-2 9p148 no longer fixes turret

@ Cargo proxies not visible from gunner position of BRDM 2 HQ variant

@ Ejection seats were causing CTDs

@ Many GREF uniforms did not have working wound textures

@ Insignias were not working on TTSKO & VSR M88 uniforms

@ M38 inventory icon

REMOVED IN 0.4.3

ADDED IN 0.4.2.2

  • Flag proxies for GREF ground vehicles (BRDM variants)

IMPROVED IN 0.4.2.2

^ Updated M70 and M92 recoil values on par with RHSSAF

^ M76 now uses the appropriate PSO1M2 instead of PSO1M2-1

^ PhysX suspension for L-159 and L-39

FIXED IN 0.4.2.2

@ 'Updating base class' .rpt errors due to adding textureSources

@ Plamen muzzles

REMOVED IN 0.4.2.2

ADDED IN 0.4.2.1

  • M93 uniform with flecktarn pants (former M93 Flecktarn renamed to M93 Flecktarn Jacket)

IMPROVED IN 0.4.2.1

^ More LODs for 6b5 vest

^ Updated 6b5 textures

^ L-159 air brake animations

^ 'baseWeapon' parameter added to all weapons except sub variants not visible in VA

^ Reload animations on Zastava rifles are now less tacticool

^ Adjusted recoil on M70, M76 and M92

^ Bolt 'hold open' behaviour for M70 and M92 rifles

^ 5.56mm MuzzleSlot compatibility for M21 rifles

^ Folded variants of Zastava rifles moved to hidden scope

^ M76 aimTransitionSpeed made consistant with other DMR-type weapons

^ Adjusted M76 and M92 muzzle-flash rotation limits to work better with flash-hider attachments

FIXED IN 0.4.2.1

@ Unusual shading on the underside of L-39

@ Mi-24G Superhind landing lights and interior lights originated from model centre

@ Railed Mosin Nagant hiddenSelections problems

@ Mountain and Forest versions of TTsKO Field Caps had the wrong textures allocated

@ BRDM2-UM with PKT was missing zeroing

@ M70B1, M76 would turn in to M70AB2 when the weapon-folding action was performed

@ Some pistols were missing 'baseweapon' parameter and would not show in Arma 1.68 Virtual Arsenal

REMOVED IN 0.4.2.1

ADDED IN 0.4.2

  • 6B5-19 body armour

  • M1 steel helmet

  • M56 steel helmet

  • Ssh-68 steel helmet with VSR camo cover

  • PASGT style helmets (multiple helmet covers)

  • M93 uniform in ERDL camo

  • Tactical Vest in ERDL camo (BIS retexture)

  • Custom muzzle flashes for GREF weapons

  • Škorpion vz. 61

  • Picatinny railed Mosin Nagant M38

  • RKG-3EM Anti-Tank grenade

  • Mi-24D for CDF (early version with MCLOS missiles and later version with SACLOS)

  • CDF T-80 (early variants)

IMPROVED IN 0.4.2

^ Reconfigured inventory mass of items, magazines and weapons in a more unified way across all RHS mods

^ Updated mod.cpp to contain all values

^ Unified bolt action script using new 1.66 weapon eventhandlers

^ Added a Shadow LOD and inventory icon for UN beret

Mod

^ UN beret displayname formatted so that it now sorts alongside other RHS berets in Arsenal

^ Improved textures for most Ssh-68 steel helmet camo covers

^ Cleanup of redundant UV sets from weapons

^ Night sight illumination for BRDM2

^ L-159 MFD animations

^ Gunner units/loadouts to crew ChDKZ armed UAZs

^ Additional ChDKZ & Nationalist units equipped with AKS-74

^ Nationalist units equipped with PG-7V rockets

^ Commander units/loadouts added among CDF vehicle crews

^ CDF T-72 tank inventory now includes T-72B obr 85 variant

^ Rearmed CDF helicopters with older missiles & rockets (9M114 missiles & S5 rockets)

^ More Mi-24 & Mi-8 loadout variants available in editor

^ Equipped CDF soldiers with AKS-74 rifles and 6B5-19 vests added in 0.4.2

^ CDF AK-74 loadouts are now equipped with 7N6 ammo rather than 7N10

^ New and improved textures for BTR-60s

^ Changed ChDKZ flag in cfgFactions

^ Camo selection for Mosin M38

^ Better Mosin M38 handanim

^ Tweaks to Mosin M38 .rvmat

^ New Kar98 & Mosin M38 sound configs

^ Optimized init call for Mosin M38 and Kar98 scripts

^ Matching hiddenSelections for GAZ-66 KUNG bodies

FIXED IN 0.4.2

@ UN beret .rvmat was missing

@ Missing zbytek section in SuperHind model.cfg

@ Texture paths for ChDKZ Ural

@ Removed Russian MSV decals from ChDKZ UAZ

@ Bolt action rifles anims were broken after throwing grenades

@ Instrument illumination in L-39/L-159 cockpit

@ Typo in L-39/L-159 incomingMissileDetectionSystem parameter

@ L-159 .rpt error fix

@ BRDM-2 hatch handling

@ Renamed editorPreviews.pbo to lower case (caused problems with some servers)

@ BRDM-2UM PK gunner could not use ironsights

@ Ejection seat could cause Crash To Desktop

REMOVED IN 0.4.2

ADDED IN 0.4.1.1

  • Add UN Beret

  • Add option for manual rifle bolting in RO2 style

  • Add Eden Preview pictures for GREF units

IMPROVED IN 0.4.1.1

^ Tweaked Mosin reload anims (added clip)

^ Removed random numbers from Chdkz BRDMs

^ Add suppression fire command to GREF radio protocol

^ Changed M70 & M76 sounds to AFRF equivalents

^ Vest weight & capacity consistency

FIXED IN 0.4.1.1

@ Fixed config inheritance errors with the new APEX config system

@ Fixed AN-2 rotors didn't changed to blurred version in far res lods

@ Fixed Mi-24G rotorshaft anims

@ Fixed CHDKZ ZSU-23-4 scope

@ CDF paratrooper autorifleman was carring PKM magazines in backpack

REMOVED IN 0.4.1.1

ADDED IN 0.4

  • CDF pilots

  • L-39C Albatros

  • L-159 ALCA

  • Antonov An-2

  • Su-25

  • Mi-24G

  • Mi-35V

  • Mi-8 Variants

  • CDF Infantry & Paratroopers

  • ZSU-23-4V

  • BTR-60PB

  • BTR-70

  • 2A18M (D-30A)

  • M252

  • UAZ-3151

  • BMD-1 and variants

  • BMD-2 and variants

  • BMP-1 and variants

  • BMP-2 and variants

  • BRDM-2 and variants

  • T-72B

  • BM-21

  • GAZ-66 and variants

  • Ural-4320 and variants

  • 9K38 (Djigit)

  • AGS-30 (6P17)

  • DShKM

  • NSV (6T7)

  • SPG-9

  • ZU-23-2

  • CDF National Guard Infantry

  • M1117 ASV

  • CHDKZ Infantry

  • Nationalist Infantry (Militia)

  • Nationalist Infantry (Paramilitary)

  • Zastava M21 variants

  • Zastava M70 variants

  • Zastava M76

  • Zastava M92

  • Karabiner 98 Kurz

  • Mosin Nagant M38

  • F1 Grenade

  • M10 TTsKO (Fall)

  • M10 TTsKO (Summer)

  • M10 TTsKO (Winter)

  • M93 (Alpenflage)

  • M93 (Flecktarn)

  • M93 (Tiger Stripe)

  • M93 (Urban Reed)

  • M93 (Woodland)

  • Spectre-SKWO

  • TTsKO Mountain

  • TTsKO Forest

  • TTsKO Urban

  • VSR

  • Baseball Cap (Specter-S)

  • Booniehat Alpenflage

  • Fieldcap TTsKO

  • Patrol Cap (Specter-S)

  • SSh68 Covered

IMPROVED IN 0.4.1

FIXED IN 0.4.1

REMOVED IN 0.4.1