Rhs User Manual Arma 3 Planes
Tags
Arma 3 Rhs Usaf
- Vurtual's Vehicle Base1
- Nerve Agent1
- Tanoan Insurgency1
- Lrps1
- Caf1
- Animation Speed1
- Imi Negev1
- Server Help1
- Livonian Park Rangers1
- Way Points1
- Tutorial19
- Rhodesia2
- Get5
- Ctp1
- Dingo1
- Content5
- Etg2
- Su-391
- Acre-Mod1
- Error Message2
- Alien Weapon1
- Athena1
- Warzone Sector Control Sc Kanelbolle1
- The Unsung Vietnam War Mod2
- Performance15
- Enoch3
- Stop Aircraft1
- Lock13
- Apkws2
- Iran17
- Groom Lake1
- Vietnam War31
- Iar1
- Mh47E1
- Capacity2
- Osama1
- Kat - Notebook1
- Asc2
- Rpg Strategy1
- Supression1
- Fortnite Materials1
- Tropentarn4
- Mi-83
- Nh905
- Russian Gorka Pack (Cup)1
- French Faction1
- Reinforcement6
- Finnish4
- Editor Dude1
- Poe Currency1
- Leanding1
- Digi1
- Czech Army. Infantry1
- Ingame Map1
- Bank3
- Man Hx581
- Biker1
- T-1001
- Civilian Casualites1
- Zipline2
- I3
- Surprise Attack2
- Sniperhunt1
- Bones2
- On Detection1
- Operation Tonnerre1
- C-175
- Sr-251
- 3Rd Ranger Battalion2
- Jollysam1
- Cod1
- Cerber Voice Rus1
- Nopop1
- Walking Vehicle1
- Shooter1
- M16A44
- Usaf Mod Fighters Pack1
- Ea-18G Growler1
- Lamps Off1
- Xcom1
- Btr901
- Spitfire2
- Ai Spawning1
- Liberate2
- Prisoners1
- Loadout System1
- Rotate Around Object1
- Vacant2
- Randomselect1
- Azureus2
- Nogova8
- Distribution1
- Green Sea Battalion3
- Pistol40
- Disruptor1
- Mmba1
- Gurkhas Borneo1
- 441
- Alive Mod2
- Disappear1
- Ben released version 0.4 of the Archipelago on the BI forums. Archipelago intends to be exactly what it says on the tin, a series of pacific style islands of varying shapes and sizes, with smaller breakoff land masses scattered around and in between.
- Dec 21, 2017 Read the ARMA 3 Getting Started Guide in the Wiki. Need help with RHS russian planes. Submitted 1 year ago. Checked the DCS Su-25 manual for this: Turn on the laser range-finder/target designator by pressing the RShift-O key; the green lamp will light.
Jun 26, 2017 Subscribe here: All the links Support me get rewards Patreon! Twitch: Twitter: http.
All tags# Changelog Legend
Added
- Removed
@ Fixed
^ Improved
ADDED IN 0.5.0
- A-29 Super Tucano - big thanks to Jester
IMPROVED IN 0.5.0
^ Added Chicom chestrig variant compatible with AFRF models
^ Tweaked M1 Garand spent clip deletion - http://feedback.rhsmods.org/view.php?id=5244
^ Tweaked M88 Chicom variant (& fixed shadows)
^ Added simple buoyancy LOD to L1A1
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^ Added workaround for AI not being able to eject from planes with ejecting seats
^ Fixed parallax of sensor detected targets in HUD + reduced amount of damage necessary to trigger warning indicator in EICAS page
^ Removed patch from M43 cap
^ Added deployment gesture to MG-42
^ Reduced A29 aileron & elevator sensitivity - http://feedback.rhsmods.org/view.php?id=5318
^ Added blurring of rear iron sights while looking down the sight on M1 Garand - http://feedback.rhsmods.org/view.php?id=4962
^ Tweaked duration of M1 Garand spent clip time to live + tweak to sound spawning
FIXED IN 0.5.0
@ Some normal maps on L1A1 were inverted
@ Fixed bad inheritance on new Chicom variant
ADDED IN 0.4.9
[UH-1H]Added Tan, Olive and White textureSets
Added new inventory icons for GREF uniforms
Added CDF 2S1
M1941 Jeep Cap
M43 Field Caps
M40 Stahlhelms
M42 Stahlhelms and covered variants
S-Mine 35
S-Mine 44
Glasmine 43
A200 mine
Stockmine 43
Tellermine 43
M2A3 bounding mine
M3 mine
Mk.II mine
M7A2 mine
2.5lb Tetrytol charge
Model 1939 hand grenades
Nb.Hgr.39 smoke grenades
Model 1924 hand grenades
Model 1943 hand grenades
Throwable Sprengbuechse (3kg)
Mk.I illumination grenade
Mk.II hand grenade
Mk.IIIA1 concussion grenade
Early AN/M8 smoke grenade
M15 White Phosphorous grenade
Throwable 1lb TNT charge
Added new RKG-3EM grenade script
Flecktarn version of Gorka 1 uniform
BTR-60 in TLA livery
Texture sets for TLA BTR-60PB
Added L1A1 rifle (heavy WIP)
Added IZh-18 reload animation (WIP, missing prone stance)
- Added reload animation for M3A1 Grease Gun (WIP, prone variant missing)
IMPROVED IN 0.4.9
^ [UH-1H]Increased maxFordingDepth
^Configured Mosin SBR and covered SDN-6 suppressor with Joint Muzzles
^ Added ECM to Mi-24G & added laser warning receiver to it
^ MG42 shell ejection particle effects
^ M93 uniform TI texture
^ Added new icons for WW2 helmets & caps
^ RHS Vehicle icons in Virtual Garage should be visible on Steam branch release ^ Added separate name for development branch version
^ Added Eden attribute to hide CHDKZ flag on T-72 http://feedback.rhsmods.org/view.php?id=4854
^ Readded proxies to characters shadow LOD
^ Some more improvements to characters fire geometry
^ Added RHSGREF loadorder
^ Improved addons loadorder
^ IZh-18 is now using shotgun sounds
^ Added deleteIfEmpty = 0 to IZh-18 magazines
^ Gave VHS-2 and its OEM magazines true-to-life compatibility with G36, using common `magazineWells[]' framework. (class CBA_556x45_G36)
^ Tweaked BRDM-2 buoyancy & increased turning rate in water - http://feedback.rhsmods.org/view.php?id=4963
^ Tweaked again BRDM-2 turn ratio
^ Added facewear proxy in pilot LOD of GREF uniforms
^ Update Textures and set default texture for BTR-60
^ Added CBA magwells to GREF weapons
^ Improved flecktarn texture for PASGT-type helmet cover
Wet micro-fiber cleaning pocket attached. Never leave the steam mop in one spot on any surface for any period of time with a damp or wet micro-fiber cleaning pocket attached as this will damage your floors. 29 Always unplug and allow the steam mop to cool before removing or changing mop heads. WARNING: Your steam mop is designed to clean hard floor. View and Download Shark S3501 N owner's manual online. Steam Pocket Mop. S3501 N Steam Cleaner pdf manual download. Also for: S3501bb, S3550 n. View and Download Shark S3501 owner's manual online. Shark Carpet Cleaner User Manual. S3501 Steam Cleaner pdf manual download. Also for: S3501sp. Shark s3501n deluxe steam pocket mop user manual.
^ Added L1A1 reload animations
^ Added wooden furniture to L1A1
^ Finger is out of trigger when reloading
^ Added resolution LODs to M1 Garand
^ Camo
retexture selection for M1951 cap
^ Added M1 Garand reload animations
^ Added silenced sound to L1A1
^ Added magazine proxies for M79
^ Added new reload animation for M79 (WIP)
^ Added some polygons to hide backfaces seen through the opening in the rear of Multicam SDN6 suppressor
^ Added CDF, UN & CHDKZ skins for ZiL-131 (kudos to Tema!)
^ Anim exporter test on M79 (without rotation)
^ Improved M1 Garand reload animation
^ tweaked M79 reload anim
^ Tweaked L1A1 reload animation with model.cfg exporter
^ Tweaked M1 Garand & M79 reload animations
^ Another iteration on L1A1 reload animations
^ Added short ammo description to IZh-18 12GA mags
^ Added resolution LODs to L1A1
^ Added some placeholder M3A1 reload sounds
^ Tweaked M3A1 hand animation
^ Tweaked M3A1 reload animations
^ Merged M3A1 & M3A1 specops to single folder
^ Added inventory icon for specops variant of M3A1
^ Added resolution LODs to MP44
^ Added new hand animation to MP44
^ Added new reload sounds for M3A1
^ Added test MP-44 reload animations
^ Improved MP44 reload animations
^ Added placeholder reload sound to MP44
^ Added reload sounds for L1A1 & M79
^ Improved L1A1 & M79 reload animations
^ Added spent clip ejection from M1 Garand
^ Added M1 Garand reload sound
^ Added sound sets to GREF UGLs
^ Adjusted M1 garand magazine reload switch phase
^ Incorporating improved CDF and ChDKZ Mi-8 textures
^ Tweaked decals RVMAT on GREF vehicles
^ Tweaked Canoe anims & config
^ Configured appropriate GREF aircraft with Dynamic Loadouts/Pylon-based countermeasures
^ Moved origin point of flare/chaff dispensed from L159, to a more realistic location
^ Tweaked available stores for some L39/L159 Pylons
^ Optimized canoe paddle script
^ Added TI texture for BRDM-2 new wheels
^ CDF paratrooper uniform TI map
^ Helmet TI textures
^ Tweaked Superhind TI textures
FIXED IN 0.4.9
@ [UH-1H]Fixed RPM indicator position
@ Fixed missing Panzerfaust in Zeus crate menu
@ Fixed CHDKZ sniper was using wrong scope
@ Added missing Cesna entry in units[] cfgPatches array - plane was missing in Zeus
@ Fixed driver sounds of armed BRDM-2UM
@ HIDF UH-1H door guns now have correct ammo
@ Nationalist Militia Ural ZU-23 gunner was using non-existent infantry class
@ Fixed grenades were available for M70B1 when only GREF was loaded. Removed them since muzzle grenade feature is not present
@ Adjusted UH-1H wreck placement
@ Fixed Mi-24G eden attribute for setting custom side number
@ corrected a few vehicles using wrong number decal types
@ Selection for tube extension on RPG-75 used model was wrong
@ Fixed AN-2 set side number Eden attribute
@ Fixed missing heads shadows in View Pilot LOD
@ Added penetration materials, armor & explosion shielding parameter to all RHS explosives - http://feedback.rhsmods.org/view.php?id=4876http://feedback.rhsmods.org/view.php?id=4878
@ Fixed characters hands being screwd in last res LOD - added shadowlod param
@ Fixed missing default magazine property for some of the satchels - http://feedback.rhsmods.org/view.php?id=4904
@ Fixed some minor issues with new character firegeometry
@ Kar98 handAnim had gone AWOL
@ Fixed BRDM-2UM (Armed) searchlight glitch in 1st LOD
@ BRDM-2UM TPKU-2B is hidden in armed variant in interior LOD - http://feedback.rhsmods.org/view.php?id=5001
@ Fixed ZiL-131 crew - http://feedback.rhsmods.org/view.php?id=5049
@ L1A1 was missing case ejection
@ Fixed icon overlay on L1A1
@ Fixed CDF MiG29 textures in multiplayer - http://feedback.rhsmods.org/view.php?id=5090
@ Fixed missing CDF ZiL-131 texture - http://feedback.rhsmods.org/view.php?id=5103
@ Some Mi-24G variants available to Zeus, were equipped with the wrong type of ATGM
@ Camo fuel pod magazine for L39/L159 had an incorrect model path
ADDED IN 0.4.8
- HIDF O-3A Trainer/Observation Aircraft
IMPROVED IN 0.4.8
^ Reduced MP-44 rate of fire to ~580 rounds per minute from 800
^ Reduced inventory mass of chest rigs and webbing (made roughly equivalent to 6Sh92 and Vydra rigs in AFRF)
^ Tweaked BRDM-2 PhysX config with some new parameters (engineMOI)
^ Lowered M1 Garand position
^ Applied a reload sound to M79 GL
^ Added a 'deployedPivot' memory point to IZh-18 and Sa-61
^ Texture tweaks to TLA uniform
^ Added availableForSupportTypes parameter to UH-1H
ADDED IN 0.4.7
Inventory Icon for Type 94
- Inventory Icon for RPG75 ammo
IMPROVED IN 0.4.7
^ Tweaked strings for used GREF launchers
^ Tweaked 3rd person cam for UH-1H
^ Removed _generalMacros from RHS configs
^ Improved UH-1H AI usage of rockets against infantry
^ Fixed Type94 inventory icons not appearing
^ CHDKZ T-72 obr 1984 is now using new texture
^ Added text fire mode indicator to L-159
FIXED IN 0.4.7
@ Fixed BRDM-2 cargo seats view
@ Several weapons lacked appropriate 'deployedPivot' memory points
@ Removed incomingMissileDetectionSystem from BRDM-2
@ Fixed .rtm related .rpt errors
@ Fixed duplicated turrets .rpt error for UH-1
@ Fixed strange convex component .rpt error for UH-1
@ Small tweaks on Type 94 textures and material
@ Fixed An-2 copilot was using wrong LOD
ADDED IN 0.4.6
JointRail Framework for GREF
RX01 in Camo for M3A1 SpecOps
Vz58 variants to Virtual Ammobox
M1 Garand (WIP)
MG-42
MP-44
Initial port of M1951 cap and M1 helmet liner from WW
RPG-75 Disposable Rocket Launcher
HIDF humvee textures
Vz58 RIS
Added assault boat and RHIB to HIDF
Added missing instruction stickers to RPG75 co texture
Added M79 (Arma 2 port)
Initial UH-1H injection for HIDF
UH1H Side door usar actions
Added tan texture to textureSources
UH-1
M3A1 Spec Ops Version
Type 94 Pistol
VHS-2 rifle family by Tim XM (https://www.artstation.com/xmst)
Added Canoe
- Added West Wall Panzerfaust 60 (WIP)
IMPROVED IN 0.4.6
^ 7.62mm Zastavas now use AKM sounds instead of AK-74
^ Improved BRDM-2 Suspension anims
^ Switched HIDF crewman's primary weapon to M3A1
^ HIDF HMMWVs now have randomized brush-guards
^ Improved GI-2 AI firemodes
^ Subdued cream/yellow tone on BRDM-2 3-tone
^ Tweaked BRDM-2 PhysX
^ VZ58 acc diffuse and smdi tweaks
^ Tweaked firemodes of few weapons
^ Specter-skwo gear
^ Tweaked BRDM-2 Fire Geometry & Hitpoints (WIP)
^ Added Rifleman with RPG-75 to CDF forces
^ Added optics destruction to BRDM-2
^ Tweaked BRDM-2 SMDI map
^ Added new BRDM-2 wheels made by PSZ team
^ Improved BRDM2 wheel ShadowVolume lod
^ Tweaked BRDM-2 suspension movement
^ Improved glass material and texture
^ Improved M3A1 magazine textures
^ Vz.58 recoil profile tweak
^ Removed rotors from Geometry PhysX Lod of Superhind & UH1H
^ Tweaked land contact points of UH-1H & Superhind
^ Reconfigured weapon loadouts for many units. (NOTE: Zastava M70, M21, M92, M76 rifles will only be available in RHS:SAF in future, but are still available in this version)
^ Added physX suspension and wheels to SuperHind
^ Improved taxing behavior of fixed wing vehicles
FIXED IN 0.4.6
@ M76 had no soundSet for suppressors
@ Fixed Mi-24 AI not using ATGMs
@ MTZ rail attachment wasn't functioning correctly on M21S
@ Various fixes to updating base classes rpt errors
@ Fixed wrong sounds of few weapon in AI fire modes
@ Fixed GREF radio protocol RPT errors
@ BRDM-2 was missing damage textures
@ Zeus controled units were not able to use BRDM-2 hatch actions
@ Fixed BRDM-2 ATGM folding anim
@ Fixed SSh-68 LODs
@ Fixed inheritance issue
@ UH1H Fixed various animation issues
@ Changed passenger capacity on unarmed variant
@ BRDM-2 driver can use compass once again
@ Fixed AO issue on M3A1
@ Fixed missing lod contact point in Alice backpack
@ Corrected Vz.58 fire selector anim
@ Fixed wrong ammo/mag DNAME for M21
@ UH-1H Gunner proxies in FireGeo now have proper named selections
@ Fixed AN-2 crew death animations
@ Fixed UH1H tag situation
@ Tweked UH1H damaged class material
@ Fixed Alpha on HIDF HMMWV Snorkels
@ Error popups when opening inventory UI, with M92 equipped
REMOVED IN 0.4.6
- Removed Zastava rifles from GREF Arsenal crate
ADDED IN 0.4.5
Initial HIDF M113 texture entries
M113 unarmed light green texture
- Added 6B5 variant with 6Sh46 mag pouch
IMPROVED IN 0.4.5
^ Increased ALICE webbing capacity
^ Added hasMagazine
animation to vz.61
^ More editor objects for placing GREF weapons and magazines in Eden or Zeus
^ Added CDF planes to Zeus CAS module
^ HIDF M113 textures
^ Enabled manual guidance of ZT-6 Mokopa, so AI can use them without Superhind's laser
^ Added SPO-15 to Mi-24G
^ Increased Mi-24G PiP texture from 256x256 to 512x512
^ Minor increase to Alice carrying capacity to better represent it's model
^ Adjusted weight and load values of 6B5s to better reflect the different variants
FIXED IN 0.4.5
@ Fixed L159 death anims
@ Unwanted stock folding behaviour on vz. 58P
@ Fixed BRDM decals attributes
@ Bottom LOD of 6B5 vest models had no texture assigned
@ Fixed M1 helmets protection levels
@ Fixed artifacts with AO enabled in Mi-24G cockpit
@ Fixed some z fighting in Mi-24G cockpit
@ Fixed Mi-24G pilot stick movement
@ Fixed addon dependency of GREF troops
@ Fixed TT-33 safe mode eye memory points
@ Fixed mod logos
REMOVED IN 0.4.5
ADDED IN 0.4.4
Italian strings by AtixNeon
Added pistol version of Vz61, now using same system as PP2000 for stock folding
Added proper icon for Izh-18
- OG-107 uniforms
IMPROVED IN 0.4.4
^ Added physx suspension to An-2
^ Adjusted memory points for Vz61 brass ejection, should fly more up now
^ HIDF texture improvements
^ Replaced HIDF sage assault pack with ranger green one to better match newer textures
FIXED IN 0.4.4
@ Fixed missing L159 pylons in pilot view
@ Sa vz. 58 reload animations were out of sync
@ Fixed An-2 left elevator anims
@ Fixed An-2 panels & sensors
@ Fixed HIDF HMMWVs displaying incorrect eden editor preview images
REMOVED IN 0.4.4
ADDED IN 0.4.3.1
Added engine startup delay to L159 & L39
- Camouflaged ALICE packs
IMPROVED IN 0.4.3.1
^ Adjusted shadow LOD on ALICE webbing mag pouch
^ Darkened ALICE webbing pouches - more similar to ALICE pack
^ Zasatava animation/gestures conformed to updated AK Reload sequences
^ Cleaned up ALICE pack named properties, selections and UV sets
^ Capitalised displayname (ALICE is an acronym)
^ Reanimated Mosin rechamber character sequences
^ Standing Mosin reload character sequence reanimated, model.cfg retimed accordingly.
^ Corrected M21 reload gesture on par with SAF
^ Applied new (old) AK mag change sound to Zastava rifles that use RHS_GestureReloadAK2
^ Weight of TT-33 and its magazines
^ Removed BIS ejection system userAction and EventHandlers
FIXED IN 0.4.3.1
@ M70 rifle grenade sight missing muzzle
@ Fixed PointerSlot on Sa61 (now it should not inherit from SMG)
@ TT-33 was missing from virtualAmmoBox.sqf
@ Shadow on Vz58V, was inverted
@ Attempt to fix normals on all Vz58 models
@ L-39 and L-159 missing eject action.
REMOVED IN 0.4.3.1
ADDED IN 0.4.3
Horizon Islands Defence Force faction
Dynamic loadouts for combat aircraft (Arma 3 v1.70)
MiG-29S (Three CDF camo schemes, and one Takistani)
ZT3 Ingwe missile system for Superhind
ZT6 Mokopa missile system for Superhind
Flag proxies for GREF aircraft
CDF and ChDKZ Ural trucks with shelter body, used for Repair truck
M93 uniforms in DPM, DPM/Olive, Altis (Greek) Lizard, Altis Lizard/Olive, 3-Colour Desert, Olive Drab
PASGT helmets in Altis Lizard, 3-Colour Desert, Olive Drab
ALICE webbing
ALICE pack
Sa vz.58V and Sa vz.58P (additional variants with optics rails and black polymer furniture)
Zendl compensator
Mosin SBR
SDN6 suppressor
Tokarev TT-33 pistol
- IZh-18 shotgun
IMPROVED IN 0.4.3
^ Updated BTR hiddenSelections to accommodate retexturable wheel cover proxy
^ Tweaked L-39 HUD
^ Proper ASP-17 sight reticle for Mi-24G pilot
^ Standardised AN-2's Virtual Garage UI Picture (white silhouette)
^ Advanced hitpoints for AN-2
^ Adjusted colours of Woodland PASGT helmet and M93 uniform
^ More AK-74 variety for the CDF and ChDKZ factions
^ Aspect ratio of inventory/Arsenal icon images for pistols, were made consistent
^ Better synchronisation of M70 magazine change animations
^ _ti maps for Mosin Nagants
^ Added parachute to RKG grenade
FIXED IN 0.4.3
@ Low armorStructural
value was making body armour ineffective on RHS units
@ Weapon holder classes generated by config Macro, were faulty
@ Wrong cfgAddons preload array
@ Reload of BRDM-2 9p148 no longer fixes turret
@ Cargo proxies not visible from gunner position of BRDM 2 HQ variant
@ Ejection seats were causing CTDs
@ Many GREF uniforms did not have working wound textures
@ Insignias were not working on TTSKO & VSR M88 uniforms
@ M38 inventory icon
REMOVED IN 0.4.3
ADDED IN 0.4.2.2
- Flag proxies for GREF ground vehicles (BRDM variants)
IMPROVED IN 0.4.2.2
^ Updated M70 and M92 recoil values on par with RHSSAF
^ M76 now uses the appropriate PSO1M2 instead of PSO1M2-1
^ PhysX suspension for L-159 and L-39
FIXED IN 0.4.2.2
@ 'Updating base class' .rpt errors due to adding textureSources
@ Plamen muzzles
REMOVED IN 0.4.2.2
ADDED IN 0.4.2.1
- M93 uniform with flecktarn pants (former M93 Flecktarn renamed to M93 Flecktarn Jacket)
IMPROVED IN 0.4.2.1
^ More LODs for 6b5 vest
^ Updated 6b5 textures
^ L-159 air brake animations
^ 'baseWeapon' parameter added to all weapons except sub variants not visible in VA
^ Reload animations on Zastava rifles are now less tacticool
^ Adjusted recoil on M70, M76 and M92
^ Bolt 'hold open' behaviour for M70 and M92 rifles
^ 5.56mm MuzzleSlot compatibility for M21 rifles
^ Folded variants of Zastava rifles moved to hidden scope
^ M76 aimTransitionSpeed made consistant with other DMR-type weapons
^ Adjusted M76 and M92 muzzle-flash rotation limits to work better with flash-hider attachments
FIXED IN 0.4.2.1
@ Unusual shading on the underside of L-39
@ Mi-24G Superhind landing lights and interior lights originated from model centre
@ Railed Mosin Nagant hiddenSelections problems
@ Mountain and Forest versions of TTsKO Field Caps had the wrong textures allocated
@ BRDM2-UM with PKT was missing zeroing
@ M70B1, M76 would turn in to M70AB2 when the weapon-folding action was performed
@ Some pistols were missing 'baseweapon' parameter and would not show in Arma 1.68 Virtual Arsenal
REMOVED IN 0.4.2.1
ADDED IN 0.4.2
6B5-19 body armour
M1 steel helmet
M56 steel helmet
Ssh-68 steel helmet with VSR camo cover
PASGT style helmets (multiple helmet covers)
M93 uniform in ERDL camo
Tactical Vest in ERDL camo (BIS retexture)
Custom muzzle flashes for GREF weapons
Škorpion vz. 61
Picatinny railed Mosin Nagant M38
RKG-3EM Anti-Tank grenade
Mi-24D for CDF (early version with MCLOS missiles and later version with SACLOS)
- CDF T-80 (early variants)
IMPROVED IN 0.4.2
^ Reconfigured inventory mass of items, magazines and weapons in a more unified way across all RHS mods
^ Updated mod.cpp to contain all values
^ Unified bolt action script using new 1.66 weapon eventhandlers
^ Added a Shadow LOD and inventory icon for UN beret
^ UN beret displayname
formatted so that it now sorts alongside other RHS berets in Arsenal
^ Improved textures for most Ssh-68 steel helmet camo covers
^ Cleanup of redundant UV sets from weapons
^ Night sight illumination for BRDM2
^ L-159 MFD animations
^ Gunner units/loadouts to crew ChDKZ armed UAZs
^ Additional ChDKZ & Nationalist units equipped with AKS-74
^ Nationalist units equipped with PG-7V rockets
^ Commander units/loadouts added among CDF vehicle crews
^ CDF T-72 tank inventory now includes T-72B obr 85 variant
^ Rearmed CDF helicopters with older missiles & rockets (9M114 missiles & S5 rockets)
^ More Mi-24 & Mi-8 loadout variants available in editor
^ Equipped CDF soldiers with AKS-74 rifles and 6B5-19 vests added in 0.4.2
^ CDF AK-74 loadouts are now equipped with 7N6 ammo rather than 7N10
^ New and improved textures for BTR-60s
^ Changed ChDKZ flag in cfgFactions
^ Camo selection for Mosin M38
^ Better Mosin M38 handanim
^ Tweaks to Mosin M38 .rvmat
^ New Kar98 & Mosin M38 sound configs
^ Optimized init call for Mosin M38 and Kar98 scripts
^ Matching hiddenSelections for GAZ-66 KUNG bodies
FIXED IN 0.4.2
@ UN beret .rvmat was missing
@ Missing zbytek
section in SuperHind model.cfg
@ Texture paths for ChDKZ Ural
@ Removed Russian MSV decals from ChDKZ UAZ
@ Bolt action rifles anims were broken after throwing grenades
@ Instrument illumination in L-39/L-159 cockpit
@ Typo in L-39/L-159 incomingMissileDetectionSystem
parameter
@ L-159 .rpt error fix
@ BRDM-2 hatch handling
@ Renamed editorPreviews.pbo to lower case (caused problems with some servers)
@ BRDM-2UM PK gunner could not use ironsights
@ Ejection seat could cause Crash To Desktop
REMOVED IN 0.4.2
ADDED IN 0.4.1.1
Add UN Beret
Add option for manual rifle bolting in RO2 style
- Add Eden Preview pictures for GREF units
IMPROVED IN 0.4.1.1
^ Tweaked Mosin reload anims (added clip)
^ Removed random numbers from Chdkz BRDMs
^ Add suppression fire command to GREF radio protocol
^ Changed M70 & M76 sounds to AFRF equivalents
^ Vest weight & capacity consistency
FIXED IN 0.4.1.1
@ Fixed config inheritance errors with the new APEX config system
@ Fixed AN-2 rotors didn't changed to blurred version in far res lods
@ Fixed Mi-24G rotorshaft anims
@ Fixed CHDKZ ZSU-23-4 scope
@ CDF paratrooper autorifleman was carring PKM magazines in backpack
REMOVED IN 0.4.1.1
ADDED IN 0.4
CDF pilots
L-39C Albatros
L-159 ALCA
Antonov An-2
Su-25
Mi-24G
Mi-35V
Mi-8 Variants
CDF Infantry & Paratroopers
ZSU-23-4V
BTR-60PB
BTR-70
2A18M (D-30A)
M252
UAZ-3151
BMD-1 and variants
BMD-2 and variants
BMP-1 and variants
BMP-2 and variants
BRDM-2 and variants
T-72B
BM-21
GAZ-66 and variants
Ural-4320 and variants
9K38 (Djigit)
AGS-30 (6P17)
DShKM
NSV (6T7)
SPG-9
ZU-23-2
CDF National Guard Infantry
M1117 ASV
CHDKZ Infantry
Nationalist Infantry (Militia)
Nationalist Infantry (Paramilitary)
Zastava M21 variants
Zastava M70 variants
Zastava M76
Zastava M92
Karabiner 98 Kurz
Mosin Nagant M38
F1 Grenade
M10 TTsKO (Fall)
M10 TTsKO (Summer)
M10 TTsKO (Winter)
M93 (Alpenflage)
M93 (Flecktarn)
M93 (Tiger Stripe)
M93 (Urban Reed)
M93 (Woodland)
Spectre-SKWO
TTsKO Mountain
TTsKO Forest
TTsKO Urban
VSR
Baseball Cap (Specter-S)
Booniehat Alpenflage
Fieldcap TTsKO
Patrol Cap (Specter-S)
- SSh68 Covered